Short one today on multiple wounds in Warhammer Fantasy. The rule is essentially that if wounded after save attempts, that wound will multiply by the multiple wound rule (2, 1d3, 1d6, etc…). I’ve always felt that this is a bit much. It only really penalizes things on the board with more than 1 wound. Basically that’s anything over man-sized (or Orc sized) and characters. The big issue I have with this is the random element is too high for kill potential. Most monsters are relying in high toughness and a mid level armor or regeneration for defense. Characters typically are low toughness and high armor and good ward saves for defense. Larger than man-sized infantry typically get the short end with a middle ground of save and toughness.
The big issue with these defenses if that you get one shot (or maybe two with Wards, etc…) to save the wound. When dealing with singular wounds this system generally works well – but when you are dealing with wound multipliers, it’s save or die. This is compounded when looking at weapons that are extremely high strength like cannons which allow no armor saves. Continue reading