Game Scale and Entry

What is game scale? In short it’s the amount of the game that you need to play.

Scale is a sliding bar for the number of models. Most table top battle games deal with scale in terms of points. Weak units tend to be cheap per model, while the tougher ones and much more expensive. On one end you have what is considered a ‘small’ game and on the other, well, I think Buzz Lightyear said it best : “To infinity and BEYOND!”

Now what a ‘small’ game is up to some debate. A small game of Godslayer is 160 points. A small game of Firestorm Armada is 450 points. A small Warhammer Fantasy game is 1000. But points really are meaningless in reverence of scale. The key unit of measurement is really money. Continue reading

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Beer and Pretzel vs. Competitive.

There is a big separation in the camps in which most gamers fall.

There are those that feel that games should be fun. Relaxing. A hobby. These are your beer and pretzel gamers. For those not familiar with the term, it paints the image of a few friends around the gaming table. Having a few brewskis and munching on snacks. The same general body language of one kicking back after work and watching a movie with their significant other or catching their favorite sport team on TV. These guys don’t care about how the game ends – it’s the journey that counts. Bunch of slackers.

Then there are those gamers would are the win at all costs lot. The ones that are frothing at the mouth if they are losing. The ones that get mad when people give ‘bad tactics’ online. These are what make gaming not fun. These are the problem group – they will tell you how much you suck at life because you aren’t playing to win at a pastime. Continue reading

The Necessity of Redundancy

One of the biggest tactical concepts that many newer players (and some older players) never fully realize is that of redundancy.

Redundancy is essentially having more than a single unit or type of force in a table top battle game. The importance of this is to strengthen a certain position to such a degree that an opponent cannot simply target and remove the threat. Players that hate this tactic will often refer to in in the slightly derogatory term “Spamming”. It’s a delicate balance, however. Having a lot of a good unit/item/etc, is a good thing. Having so many that it means you are lacking in other areas means that you build in tactical weakness.

A common example of this are Ork Boyz in 40k. Ork Boyz are good. They are cheap, have good combat stats, are able to bring incredible numbers. Having a bunch of Ork Boyz is a GOOD thing. But if you built an army with nothing but Ork Boyz you are weak to anything that doesn’t require massed combat troops (Vehicles for example.) Continue reading

Thoughts on Warhammer Fantasy Battle, 40k and Games Workshop

So I’ve been thinking a lot about the state of Warhammer Fantasy Battle, Warhammer 40k and the state of Games Workshop in general. I think there have been many mistakes with all 3 of these throughout the years, but it really seems to be coming to a head more in the last few months.

It seems that Games Workshop,  the owners of the Warhammer franchise, have been doing many things that are almost an anathema to the hobby as a whole. Increased prices, sloppy rulesets and aggressive sales policies have been the rallying cry for those who oppose Games Workshop’s monopoly on the table top battle games market for years, but it seems worse now than in the recent past.

Breaking it down to each of those points, I’ll get into further detail. Continue reading