So our group went through a brief ‘intro’ game with a little bit of combat with the new Dungeons and Dragons 5th Edition. The players consisted of a Human Warlock (new base class for 5th), a Human Cleric of Helm (we are playing Forgotten Realms), a Tiefling Sorcerer, and a Dwarven Fighter NPC.
Our first impressions of character generation can be found here : https://thedicehateme.wordpress.com/2014/09/03/dungeons-and-dragons-5th-ed-first-impressions/
The ‘adventure’, if you could call it that was a quick rail-roady intro where the players were travelling with a caravan through a desert when they came across some standing stones they wanted to check out. Of course, the stones have some ancient language that points to ‘untold riches’ off in the desert.
So I picked up my first new D&D product in what was likely 13+ years. I got the newest 5th ed. Player’s Handbook on release. I had seen a few videos on it and read a couple of beta test reviews that actually piqued my curiosity.
The first thing that drew me in was the art. It seemed like it was half going back to the old AD&D 2nd style of rich painting styles where realism was a desire and half way between the art in 3rd, 3.5 and 4th. I was never a fan of the anime-esque art since AD&D 2nd. It’s just not my thing. I was partially drawn into AD&D 2nd in my youth due to the incredible art (and on course there were a lot of not so credible art works within), but the modern art seemed to be calling out to the Yugi-Oh! generation. So in short – new art good – previous art can suck it.