True Weakness vs. Perceived Weakness

This army sucks.

Why would you take that model? It’s horrible.

Don’t play that class – it’s pathetic compared to the others.

Sound familiar? I’m willing to bet it does. This language tends to permeate gaming no matter if it’s board gaming, roleplaying, table top battle games or pc/console games.

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The Importance of Story

The games that we all play (at least if you are reading this, the games YOU play) are mostly fun based on their rules. The rules of a game are paramount to the experience of that game, be it a roleplaying game, board game, table top battle game, etc…

Rules give the frame-work that all people sharing the experience can work with and have the same expected outcomes. Playing a game like Warhammer or Firestorm Armada will give a specific set of instructions for moving play pieces and attacking enemy models. Board games like Eclipse and Terra Mystica give rules for expansion and interaction of the players on that board. Roleplaying games super impose a unified system for skill checks, spell casting and fighting. All of these rules in a game are universal to all the players in that game. We all need to be on the same page.

But outside of the rules, there is the story.

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